Without ruining too much, the central conflict is built around the kingdoms of Hoshido, and Nohr - the latter of which is the place you call home.įamilial ties are paramount from multiple points of view, which, for the most part, move the focus away from the archetypal “big bad boss” focus and into more nuanced territory. Right from the get-go, you’ll get a front row seat in their position of privilege as a noble and their relationship with their siblings, which plays heavily into the story ahead. He (or she) is technically an avatar, but they’re actually built into the core narrative immediately instead of just reacting to it. No matter what version you choose, Fates whisks us away to another fantasy setting, this time putting us in the shoes of a (male or female) character named Corrin. You don’t even need to keep the save file at the “split.” Once you’ve reached that point in either game, you can simply skip to it instantly with the other version so don’t worry about having to replay remedial content.
This is all stuff that’s been talked about before so I’ll spare you the book report-like details, but I should note that based on my personal experience, the process is relatively painless. Once the player reaches Chapter 6, they’ll have the option to choose between them by continuing on the existing path, or by buying an “upgrade” of sorts to play the other version for $20. But for those of you who don’t know how it works, I’m here for you.īirthright and Conquest are two different games. We already asked if you were okay with this multi-prong approach to Fates, and most of you said yes.
MSRP: $39.99 per version, $19.99 digital upgrade fee, $79.99 Special Edition with both plus Revelations Released: J(Japan), Febru(US), TBA (Europe) It managed to build on the pillars of Awakening and deliver a one-two (well, technically three) punch with Fire Emblem Fates - though one version excited me a little less than the others.įire Emblem Fates Birthright/Conquest (3DS)
After delivering one of its best strategy games in years with Fire Emblem Awakening, I couldn’t help but think “how could they top this?” Awakening had pretty much everything you could want - an intriguing cast embroiled in a well-paced storyline, combined with the series pedigree of surgical tactical action.īut for the most part, Intelligent Systems did it.